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Thief the dark project wallpaper
Thief the dark project wallpaper




thief the dark project wallpaper

It seems strange for a game that prides itself on making the decision between a tactical approach or all-out assault should give such little consequence for going loud. I’ve kicked doors in only for the guard within to remain oblivious to my presence. On the first bank level I murdered four guards with an unsuppressed submachine gun and nobody seemed to notice. Guards will find corpses, you can be caught by the CCTV and still the alarm will not be raised. The rails come off the whole stealth experience in Filthy Lucre once you realise just how inept the guard AI is and how much leeway you get with heat. Now you could say that stealth games are all about patience and you’d be right, but this is just a pain in the arse. Being able to dump corpses or unconscious guards is an important part of the stealth experience but for the early game of Filthy Lucre you’re forced to not only wait for a guard to turn his back on you, but to wait for them to be stood in that prime location that means they will never be spotted once you’ve dealt with them. No seriously.) gates a quintessential stealth mechanic. The biggest problem with the gear-based progression system is that you cannot hide bodies until you are level 10, and even then it comes in the form of a finite magical gadget that makes bodies disappear. Even then, equipment, ammunition and weapons are scattered all over the level so you’ll always have something on hand. You’re limited to a loadout of two weapons and two pieces of equipment though, so I found myself something that worked early on and then stuck with it. As you earn experience and advance in level you’ll unlock plenty of weapons and gear ranging from noise makers, remote hacking tools and throwing knives to silenced pistols and assault rifles. Cameras can be disabled by finding the appropriate terminal to hack and guards can be disabled with bullets, knives, crossbow bolts and a good old fashioned stealthy take down. Each of Filthy Lucre’s 15 levels has a primary target, which may be a painting, valuable documents etc, and several secondary targets that give you a cash and experience boost if you escape with them.īetween you and your score are security cameras and guard patrols. To this end you’ll be breaking into drug labs, penthouse suites and bank vaults of a rival gangster and hoovering up any shiny objects you can get your dirty mitts on. Filthy Lucre is the debut project from Manchester-based indie developer Fabrik and sees you tasked with recovering the ill-gotten fortune of a notorious London gangster.






Thief the dark project wallpaper